John Carpenter’s Toxic Commando review: a strange experiment that just about works

John Carpenter’s Toxic Commando review: a strange experiment that just about works


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(Image credit score: Saber Interactive)

Publisher Focus Entertainment

Developer: Saber Interactive

Format PS5 (Reviewed), Xbox Series X/SP.C.

Platform Swarm Engine

Release date 12 March 2026

John Carpenter is a movie director who has been within the background of my life for many years, from childhood reminiscences of The Thing to annual dips again into Big Trouble in Little China and The Fog. So a sport, John Carpenter’s Toxic Commando, impressed by Carpenter, actually cannot be turned down. From Metal Gear Solid to Still Wakes The Deep, Carpenter continues to encourage devs, however this one has his title on the field, so it actually ought to be the total Carpenter expertise, proper?

Carpenter’s movies thrive on throwing unusual folks into unattainable conditions, an oppressive dread creeping by way of empty areas, and that low digital synth pulse promising one thing terrible just out of body. So when a co-op shooter arrives bearing Carpenter’s title and leaning into that identical synth-heavy fog-filled eerieness, I’m already midway satisfied.

Fortunately, John Carpenter’s Toxic Commando understands the project. Even when the sport erupts into full zombie-splattering chaos, the tone nonetheless carries Carpenter’s fingerprints. A pulsing synth soundtrack hums beneath the motion, the story facilities on reluctant anti-heroes slightly than troopers, and a neat Cinema Ambience graphics mode subtly shifts the colour into Carpenter-style palettes.

Screens of a zombie horde shooter

The Swarm Engine delivers the zombie spectacle when wanted. (Image credit score: Saber Interactive)

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