Shrouded Sky – Patch Notes 1.17.0
Attention Raiders!
Violent hurricanes are sweeping topside, forcing new methods for low-visibility fight, highly effective gales, and hurtling particles. Scouts have noticed two new ARC sorts within the Rust Belt; we advise warning whereas the storm runs its course, however those that know tips on how to learn the climate will discover alternative within the chaos.
What’s New?
- Hurricane Map Condition
- Two New ARC Enemies
- The Weather Monitoring System – Seasonal Player Project
- Free Raider Deck
- Dam Battlegrounds Map Update
- Expedition Window
- Facial Hair Customization
Read extra right here:

Patch Highlights
- Weapon balancing for Stitcher, Kettle, Venator, Jupiter and Aphelion.
- Added a piano as an interactable object on the planet.
- Prevented enabling all NVIDIA Freestyle filters concurrently to take away an unfair visible benefit.
- Feats can now be rerolled 3 times per day without spending a dime.
- Removed PvP Feats, up to date a number of current Feats and added a number of new ones.
- Ziplines can not be positioned on carryable objects.
- Mines, traps, or distant flares can not be positioned on different deployables.
Balance Changes
Weapons
In 1.13 we shipped an replace that included an optimization repair for our weapons, however as lots of you observed this had the unexpected consequence of decreasing the whole fireplace-fee of semi-automated weapons. In 1.13.1 we reverted that repair, however one thing else made it into the replace that should not have.
Many of you’ve got reported a “shadow buff” to the weapons, and after investigating it we discovered that 1.13.1 had inadvertently impacted our weapon enter buffers. Where you beforehand must time your inputs to the meant cadence of a weapon to succeed in its full potential, you could possibly now as an alternative spam-click on the button, successfully bypassing any talent requirement to study the weapon’s cadence. We wish to maintain a few of that talent expression, however we additionally acknowledge that what we had beforehand did not really feel very responsive. To deal with that and land in some type of center floor, we have now since added extra levers for us to manage the weapon enter buffering window on a gun-to-gun foundation, and we have adjusted the semi-automated weapons accordingly. The weapons ought to now nonetheless be extra responsive to fireside when spam-clicking, however the gamers who select to tempo their pictures will see higher outcomes.
In addition to those adjustments, we have additionally been wanting into the stability between our low tier and excessive tier weapons. Quite a lot of you’ve got expressed considerations that some low tier weapons outperform our greater tier weapons at considerably diminished price, and we’re hoping to shift that stability a bit whereas nonetheless holding a few of that flexibility to punch above your weight in case you are expert sufficient. We’re beginning by decreasing the general TTK of the Stitcher and Kettle, and rising the maneuverability of the Aphelion and Jupiter. We’re additionally taking a second stab on the Venator, which nonetheless appears to be dominating a number of our PvP encounters.
Stitcher
Dev Note: The Stitcher has performed its function properly as a detailed quarter weapon that rewards considerate positioning, however we have discovered that its quick TTK can typically result in conditions the place you are ambushed and killed earlier than you’ve got a lot time to react. As lots of you’ve got identified, the excessive headshot injury is a big contributor to this drawback. The TTK is usually advantageous when the weapon is aimed on the heart of mass, however while you get shut sufficient to land nearly all of the pictures in your goal’s head, we see TTK numbers which are a lot sooner than different weapons. These adjustments goal to deliver that headshot TTK a bit nearer to the physique shot TTK by each decreasing the complete-spray accuracy of the weapon, and decreasing the headshot multiplier.
- Reduced Headshot Multiplier from 2.5 to 1.75
- Reduced Base Damage from 7 to six.5
- Increased Per Shot Dispersion by round 50% (Making it bloom sooner)
Kettle
Dev Note: The Kettle has been in a little bit of a bizarre place. Its excessive injury output was meant for use in a extra medium vary setting at a extra deliberate tempo, however we see lots of you bringing it up in shut quarters and successfully turning into an SMG. We wish to distinguish it extra from the Stitcher, however we additionally see that you simply benefit from the versatility of this weapon. So we’re decreasing the bottom injury to deliver its TTK extra in line, however we’re holding the excessive headshot multiplier to see if we will push gamers to go for extra headshots.
- Reduced Base Damage from 10 to eight.5
Venator
Dev Note: Since the final nerfs to the Venator in 1.3.0, we have stored a watch on our knowledge to see the way it performs. During this time lots of you’ve got raised considerations that it is nonetheless dominating in PVP, and our knowledge has proven that it is without doubt one of the highest performing weapons within the recreation proper now. For a weapon of this tier we wish it to carry out properly, however possibly not this properly. We’re an total nerf to its injury to deliver down its TTK, and if that does not work we would have to look into its ammo consumption and price effectivity.
- Reduced Headshot Multiplier from 2.5 to 2
- Reduced Base Damage from 9 to eight
Jupiter
Dev Note: In PVP, the Jupiter does essentially the most headshot injury within the recreation, nevertheless it’s fairly tough to hit headshots with it at longer ranges. You’re additionally fairly weak while you use it in nearer ranges since lacking one shot will make you a sitting goal till you both reload or swap weapons. We’re rising how a lot you zoom while you use ADS to offer you a greater view of the targets you are making an attempt to hit, and we’re decreasing its equip and unequip time to make it simpler to swap to a secondary weapon to comply with up in your shot.
- Improved ADS Magnification from ~1.9x to ~2.2x
- Improved Equip Time from 1.2s to 1.05s
- Improved Unequip Time from 0.9s to 0.75s
Aphelion
Dev Note: We weren’t fairly proud of the earlier balancing of the Aphelion. It was meant to be a extra PVP targeted legendary weapon, nevertheless it could not fairly sustain with the pacing of lots of our different PVP weapons. We’ve made some adjustments to make it really feel much less cumbersome and a bit extra nimble to make use of, to make it extra viable in PVP.
- Reduced Base Reload Time from 4.5s to three.5s
- Reduced Time Between Shots from 0.9s to 0.7s
- Reduced Vertical Recoil by ca 50%
- Improved ADS Settle Speed by ca 35%
Item and Crafting
Energy clip
- Now out there by default within the Workbench.
Item Value and Cost Changes
Following merchandise values and prices have been adjusted with acceptable recycle and salvaging changes:
- Deadline
- Value elevated from 5,000 to six,000.
- Trader worth elevated from 15,000 to 18,000.
- Added a brand new ARC half as a crafting price.
- Trailblazer
- Value elevated from 1,600 to 2,200.
- Trader worth elevated from 4,800 to six,600.
- Added a brand new ARC half as a crafting price.
- Wolfpack
- Value elevated from 5,000 to six,000.
- Added Rocketeer Driver as a crafting price.
- Reduced Refined Explosive price.
- Vita Spray
- Value elevated from 3,000 to three,400.
- Added Tick Pod as a crafting price.
- Showstopper
- Value decreased from 2,200 to 2,100.
- Added Hornet Driver as a crafting price.
- Changed crafting element from Advanced Electrical Components to Electrical Components.
- ARC Parts promote worth has been diminished to higher replicate their crafting and development makes use of.

Content and Bug Fixes
Achievements
- Fixed a difficulty the place the “Blindsided” achievement typically didn’t set off as meant on the primary try.
Animation
- Fixed varied animation points whereas vaulting.
- Fixed a difficulty the place some weapons did not drop magazines throughout reloads.
- Fixed a difficulty the place reattaching to a ladder after leaping might distort the climbing animation.
- Polished equip animations for pistols and hand cannon to higher match timing and cut back visible popping when switching from unarmed.
- Improved arm and weapon positioning when swapping shoulders to forestall visible popping through the transition.
- Fixed a difficulty the place fall injury wouldn’t get utilized if the participant was in a knockback animation.
- Polished low-well being response animations for improved readability.
- Fixed weapon-shake animation incorrectly triggering indoors throughout freezing climate; it now solely happens outside.
ARC
- Fixed a difficulty the place Surveyors and Fireballs might open prematurely earlier than stabilizing.
- Reduced erratic motion of ARC components when they’re caught to a looted merchandise.
- Hornets now maintain their higher armor after being destroyed, making the lootable piece simpler to differentiate from Wasps.
- Fixed a difficulty the place the Rocketeer typically wouldn’t shoot regardless of having a transparent view of its goal.
- Reduced instances the place the Sentinel’s pictures might cross via geometry when its weapon clips into partitions at very shut vary.
Audio
- Limited bullet sound results per set off pull on burst weapons to the burst measurement to forestall additional pictures from taking part in.
- Reduced audio stuttering on decrease-spec PCs for smoother, extra constant sound throughout gameplay.
- Lowered non-radio voice volumes: in-recreation dialogue.
- Fixed a difficulty the place sliding on stairs or particles might trigger audio stutters.
- Scrappy has acquired your suggestions about being too noisy, he’ll now attempt to cluck much less ceaselessly.
- Reduced total quantity and rebalanced the menu SFX and music combine for a extra snug Speranza expertise.
- Shortened one tube deployment music monitor that lingered for too lengthy in session.
- Birds perched on ziplines now screech with right positional audio when startled.
- Decreased audio occlusion / obstruction barely throughout the board and particularly for gamers .
- Updated acoustic guitar music tracks.
Cosmetics
- The Volare Set
- The Surgeon Set
- The Devotee Set coming quickly.
- Added a brand new facial hair customization possibility.
- Fixed incorrect visor glass materials on the Marco outfit’s inexperienced shade variant.
- Fixed varied cases of clipping on sure outfits.

Gameplay
- Added a piano as an interactable object on the planet.
- Fixed a difficulty the place interactions might be triggered from too far-off, permitting gamers to open doorways, begin hatches, or loot objects with out being close by.
- Hold and steady interactions now cancel when equipping one other merchandise or weapon.
- Fixed a difficulty the place gamers might turn out to be unable to maneuver after being revived with a defib.
- Prevented gamers from standing on or being carried by thrown grenades and different non-walkable objects.
- Added lacking gamepad goal help for Sentinels, Turrets, Shredders and Surveyors.
- Disabled queuing for Practice Range whereas in a celebration to forestall matchmaking errors.
- Fixed a difficulty the place a downed raider’s physique might block hatch extraction by triggering a search immediate.
- Prevented enabling all NVIDIA Freestyle filters concurrently to take away an unfair visible benefit.
- You can now make purchases with seeds and free loadout augments even when your stash is overflowing.
General
- General efficiency enhancements.
- Fixed some popping points.
- Fixed a crash when launching the sport with DirectX 11.
- Fixed a crash that might occur when traversing ziplines.
Maps
General
- Fixed damaged interactions close to the highest of sure ladders.
- Fixed lacking collision on a number of atmosphere props to scale back clipping and unintended traversal.
- General lighting fixes throughout completely different maps.
Buried City
- The likelihood of discovering uncommon loot in chimneys has been lowered barely throughout Bird City map situation.
Stella Montis
- Fixed a number of collision points on Stella Montis (Lobby, Atrium, Loading Bay, Train Station tunnels, Seed Vault) to forestall gamers from reaching out-of-bounds areas utilizing the ‘Unstuck’ operate and to handle pictures coming from the Lobby ceiling.
- Adjusted night time lighting on Stella Montis to enhance visibility in darker areas.
- Improved night time-time visibility on the Seed Vault extraction by including native lighting.
- Fixed a difficulty the place lowered Spillway bridges nonetheless displayed an interplay immediate, interplay is now appropriately disabled when the bridge is down.
- Fixed a difficulty that allowed gamers to get on prime of metro trains.
Blue Gate
- Improved thunderstorm lighting for higher visible readability.
- Fixed a difficulty the place gamers might exit of bounds within the Blue Gate tunnels.

Movement
- Adjusted ladder bounce-off to match vault bounce-off habits, smoothing motion and stopping unintended momentum from speedy inputs.
- Fixed a difficulty the place sliding might clip via stairs and escalators.
Progression
- You can now reroll Feats 3 times per day without spending a dime.
- Removed PvP Feats, up to date a number of current Feats and added a number of new ones.
- Added an Expedition catch-up system to earn missed Skill Points from earlier runs, with an up to date UI to trace your progress.
- Fixed a difficulty the place gamers sometimes didn’t obtain a talent level as indicated within the consequence display.
- Candleberries in Blue Gate now depend towards the Harvest Plants trial.
Quests
- Added clearer ping labels for quest-associated world objects to enhance readability.
- Fixed a difficulty the place the following goal pop-up in multi-step quests might be lacking or present a accomplished step. It now constantly shows the right upcoming goal.
- Fixed a difficulty the place a quest merchandise might seem as world loot with out the associated quest being energetic.
Social
- When taking part in in a celebration, map choice now exhibits all places unlocked by the member with essentially the most rounds performed.
- Fixed a difficulty the place earlier teammates might seem within the Social tab’s In Proximity listing after beginning a brand new session.
- Added clearer error messages when pal requests fail on account of too many outgoing requests or fee limiting.
- Fixed mates showing offline once they have a couple of platform linked.
- Added the flexibility to cover pal requests.
UI
- Item pings for objects in containers now seem above the container’s interplay level and not seem on the improper location in sure containers.
- Added a prepared-up warning when deploying with Raider Hatch keys right into a map with no energetic hatches.
- Added icons to stock tooltips to indicate recycle/salvage outputs.
- Fixed a difficulty the place squad colours might show incorrectly after squad adjustments.
- Fixed a bug the place including a secondary keybind would overwrite the first keybind within the subsequent spherical.
- Updated localization for distinctive loot from new enemy variants to enhance in-recreation naming and readability.
- Improved matchmaking messaging when some social gathering members are nonetheless topside.
- Fixed a difficulty the place finish-of-spherical well being was not appropriately proven for all gamers.
- It is now clearer while you be part of a celebration which social gathering member is topside when you’re in Speranza.
- You can now use the mouse scroll wheel to modify between pages within the Raider Deck.
- Polished UI textual content and up to date translations throughout supported languages.
- Added further ping labels for varied quest objects to enhance readability.
- Fixed a difficulty the place mouse smoothing might stay enabled regardless of being turned off, making certain the setting is appropriately utilized at spherical begin.
- Improved the crimson zipline preview when the zipline can’t be positioned.
- Updated login message to obviously clarify when entry is restricted as a result of the shared account proprietor has been banned.
- Fixed a difficulty in Expeditions the place the timer might go adverse after the departure countdown and the Sign Up button stayed energetic; the display now updates appropriately and the button is disabled.
- Fix a difficulty the place the restore preview wasn’t displayed appropriately when repairing objects.
- Crafting and recycling screens now show merchandise prices and rewards in a constant order for simpler studying.
- The VoIP icon within the HUD will now higher visually symbolize if the microphone goes to transmit or not if you happen to’re utilizing Push To Talk or Toggle To Talk.
Utility
- Pop Triggers and Spotter Relays can now be utilized in fast slots.
- The Spotter Relay can now be deployed as a entice that lures close by ARC.
- The Pop Trigger can now be deployed to roll ahead briefly earlier than exploding.
- Added a brand new Field craft merchandise: Shaker instrument.
- Adjusted Vita Spray so therapeutic applies repeatedly whereas in use to forestall exploit instances.
- Fixed an unintended behaviour with the Snaphook inflicting it to drag gamers after it had been cancelled.
- Ziplines can not be positioned on carryable objects.
- Fixed Zipline placement on ARC remnants that might eat the merchandise or depart it partially positioned.
- Mines, traps, and distant flares can not be positioned on ziplines, or on different small deployables.
- The T3 Tactical (Healing) Augment now appropriately states that therapeutic is utilized immediately.
VFX
- Fixed a difficulty the place Jupiter’s windup visible might face sideways, making the beam seem misaligned.
- Fixed a difficulty the place Trailblazer’s fuel impact might persist indefinitely if interrupted by the Matriarch’s defend.

Known Issues
- ‘Purchase Raider Tokens’ web page could seem in entrance of the inbox and profile web page when switching between them.
- Player animations could seem damaged when interrupting a search of the Baron Husk.
- Certain containers could also be unavailable to be interacted with.
- Ziplines positioned onto destroyed ARC components won’t seem appropriately.
- Scrappy ‘Batting Helmet’ and the ‘Slugger’ outfit may not seem appropriately within the occasion preview.
- ‘Comparative Study’ achievement typically doesn’t progress appropriately after damaging the hanging drone dummies.
- The ‘Unyielding’ achievement/trophy fails to progress on console when knocking out raiders utilizing the related immediate.
- Some unintended VFX can seem sometimes.
- One of the brand new ARC enemies has an unusable interplay sometimes when destroyed.
- Flying ARC could typically seem caught in idle.
- Sometimes the Embark ID Discriminator fails to indicate.
- Pressing LMB exterior of the merchandise choose space closes the merchandise choose window within the Expeditions menu.
Anti-Cheat
When we shared our final replace about tackling unfair play, we didn’t absolutely convey the complexity and scale of what goes into cheat detection. Our defenses function on a number of ranges: some checks are easy and definitive, whereas others are behavioral and knowledge-pushed and evolve over time. We additionally leverage broad gameplay telemetry and machine studying strategies to identify patterns that aren’t apparent at first look. These strategies take longer to develop, should adapt as recreation techniques change, and don’t all the time supply instantaneous certainty the way in which blunt software program detections can.
We’ve lately taken motion in opposition to completely different exploits and we’re additional tightening our guidelines and stepping up enforcement. Serious infractions now carry stricter penalties. Strong detections will obtain everlasting bans proper off the bat, whereas others will obtain a brief suspension and a single likelihood to right the habits. Recent updates to Family Sharing have strengthened our potential to curb misconduct and streamlined the removing of unhealthy actors from the sport. We are getting ready to launch a scientific handbook evaluate of ban appeals. The recreation is younger and the amount of telemetry is gigantic, however this course of ensures each case is dealt with with care as we proceed to study shortly and make investments closely within the precision of our enforcement instruments.
Our devoted anti-cheat staff works tirelessly to maintain the sport honest. It’s an ongoing battle, and we’re dedicated to it.
//Ossen
And the ARC Raiders Team
