Shigeru Miyamoto decided Zelda dungeons aren’t “really that much fun” while making Ocarina of Time, but the…

Shigeru Miyamoto decided Zelda dungeons aren’t “really that much fun” while making Ocarina of Time, but the…

When you purchase by means of hyperlinks on our articles, Future and its syndication companions might earn a fee. Credit: Nintendo/LongplayArchive Breath of the Wild successfully did away with old-school Zelda dungeons, and while Tears of the Kingdom introduced the concept again, it was with out the normal puzzle field design of the traditional video…

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