Mark Cerny Confirms Frame Generation “Should Be Seen At Some Point On PlayStation Platforms”
In an in depth interview coming quickly on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared extra on the Project Amethyst collaboration with AMD, confirming that ML-based body era is coming to “PlayStation platforms” however advising us to not anticipate any additional updates this yr.
“Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling (to avoid confusion, I’ll use the new names today rather than FSR4),” Cerny shared. “FSR Frame Generation is also based on co-developed technology (or as my good friend Jack Huynh puts it, ‘co-engineered technology’). I’m very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms.”
The query is, what PlayStation platforms? We requested how Sony would decide which machine learning-based improvements would come to PlayStation 5 Pro and which can be focused at subsequent era {hardware} as an alternative. Right now, FSR Redstone consists of upscaling, body era and ray regeneration elements.
“Great questions, particularly considering that FSR Frame Generation is technology that was co-developed between SIE and AMD, we’re intimately familiar with it,” Cerny revealed. “All I can say is that we have no more releases planned for this year. And that I look forward to discussing this more in the future!”
The full interview goes into depth on the various aspects of Sony’s new PSSR roll-out, regarding bespoke patching for present PS5 Pro video games vs the system degree “Enhance PSSR Image Quality” toggle, whether or not the brand new PSSR algorithm requires any additional sport inputs, and the way the efficiency price of the revised upscaler compares towards the previous.
Mark Cerny additionally responded to recent reports of a Sony patentwhich speculated {that a} potential “PSSR 2” would possibly make use of adaptive AI high quality, minimizing the necessity for dynamic decision scaling in favor of adjusting upscaler precision as an alternative. in DF Direct Weekly #253we urged that upscaling price is already so slight that there’d be minimal enhancements to frame-rate through the use of this method.
“In February many noticed a patent regarding ML-based upscaling (“various precision of weights and activations”), which led to dozens of articles, but that concept isn’t part of the current PSSR/FSR work,” Cerny acknowledged. “We file many patents during the course of business, not all of which relate to released systems or future products.”
